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EnemyRobot Model

  • Wilson C
  • May 14, 2016
  • 1 min read

After a few days consolidating my assets and also spending some time on the other modules, I continued working on the 3D model of the base-tier creeps which are meant to the simplest enemy faced by the player, using the concept art and model sheet provided by our lead artist, Jaime.

I decided to make the model as 'low-poly' as possible, in order to optimize loading times by the game engine, as this enemy is the most common and will likely be spawned in groups.

With the basic model finished, we will go on to rig the model in order to animate it in the future. Any changes or add-ons to the EnemyRobot model will also be updated here.

 
 
 

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