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v05 Gameplay Walkthrough

  • Jan 1, 2018
  • 3 min read

Controls:

'W', 'A', 'S', 'D' for movement, double tap and hold 'W' to sprint

'Q' to switch weapons/abilities

'1', '2', '3', '4' to quickly change to desired weapon/ability

'Mouse0/Left Click' to attack

'Esc' to pause/unpause

Basic Walkthrough:

EventZero (30s)

- Upon starting and going through the first few dialogue texts, head straight through the door, where several robots will be idling around for the player to defeat.

- After the 30s timer runs out (whether or not the player has defeated all of the robots in the room), an in-game cutscene will reveal that the player's friend is in trouble.

- The mini-map would have indicated the new objective for the player.

EventOne (90s)

- The player will then have to make their way through a long corridor, into the 'first' room of the temple (defeating the robots is not a requirement but recommended) and then into the room on the left (Art Gallery).

- In the room, the player will find the friend incapacitated and unable to interact with at the furthest corner of the room, until the mini boss in the room has been defeated.

- Upon going close to the friend, it is revealed that the 'friend' is a decoy and has left a clue of his true location for the player to investigate (Dining Hall).

EventTwo (100s)

- The player will then have to make their way through to the direct opposite room of the map, using either way is fine and defeating the robots along the way is not required but recommended (the main room in the middle is unavailable until the plot progression unlocks it).

- (90s) Upon reaching the room, an in-game cutscene will show multiple mini bosses in the room, which are required to be defeated in order to advance to the next objective.

- The player can then find the friend incapacitated close to the control tower in the middle of the room, going close to him will start a 'revive bar' which will have to filled, and going too far away from him will disrupt the progress of the bar.

- Upon reviving your friend, he informs you to buy some time while he figures out a way to defeat the robots.

EventThree (150s)

- The player has to defeat 25 robots, which requires moving from room to room (any type of robots will add to the objective).

- After the 25 robots have been defeated, the player's friend calls in and tasks the player to head to the top-right corner room of the map and retrieve a robot helmet by defeating the mini bosses.

- Defeating the last mini boss in the room will drop a robot helmet and after it is picked up, the doors leading to the main room in the middle of the temple will be available for the player to enter.

EventFour

- Upon entering the main room, an in-game cutscene will show the boss of the level confronting the player and starting the boss fight.

- There will be 2 cannons on opposite ends and 6 mini bosses in the room when the boss fight begins, it is highly recommended to dispatch of them if possible.

- The boss will charge at the player and use his arm-mounted cannons to fire projectiles at a distance from time to time, thus be sure to make full use the player's various abilities and keep the player moving constantly.

- The robots will start spawning in whenever the player tries to clear the arena of them.

- Defeating the boss will incapacitate him and end the game in victory.

Tips:

- The player's main weapon, the umbrella, is used for melee and will never be on cooldown.

- The player's secondary weapon, the teapot, fires bullets that are slow but can hit multiple targets around the point of impact.

- The player's abilities are powerful, often capable of resulting in multiple instant-kills, but take time to cool down once used.

- The weapons/abilities will get minor upgrades depending on how much kills the player gets using that specific weapon/ability.

- Instant-kills from the abilities (such as Meteor Strike) do not count towards total kills or player score.

- The major upgrades (Meat Drop) have time limits and are spread throughout the map but can provide immense benefits to the weapons/abilities.

- The robots have a higher chance to drop health packs than mini bosses.

 
 
 

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