top of page

MeteorStrike

  • May 5, 2016
  • 1 min read

As soon as the mechanics for MachineGun was complete, I began working on a second weapon designed for the player. MeteorStrike was planned to have an Area of Effect and deal massive damage to enemies in the range of the falling meteor.

I started with a script to manage MeteorStrike and begin working on the damage system afterwards. There was quite a bit of searching online involved as this mechanic was a step more difficult to code compared to MachineGun, which I had experience doing something similar in a previous project.

Update: 10 May 2016

I finally managed to complete the mechanics and also a simple scripted animation for MeteorStrike, with help from my group-mates; Jaime and Jolene. Here's a list of things updated in the current build:

- Completed main meteor strike mechanic

- Completed upgrades for AoE radius and damage

- Tier upgrades are also activated by pressing number keys

- Damage and Radius variables are adjustable for each tier

Other than that, I've done a simple script to control the camera movement when MeteorStrike is in use in order to give the players a better view of the playing area. A WeaponsManager script is also added to better accommodate the multiple weapons currently completed and to prepare for future add-ons as well.

 
 
 

Comments


Recent Posts
Search By Tags
Follow Us
  • Facebook Classic
  • Twitter Classic
  • Google Classic

© Copyright 2016 by Cerberus Studios.

bottom of page